Brendan Iribe
Businessman
1979-08-12
Quotes by Brendan Iribe
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We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience.
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At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.
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Most big companies work in stealth until they think they have a consumer product ready to go.
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If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.
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You put on this set of goggles, and within seconds, your brain is convinced you're now in a different, virtual environment. You're somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app.
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If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
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With the headset and motion tracker and all kinds of different future tracking technologies that we are R&Ding, there is just a huge amount of intelligence that has to be created. So we are looking at hiring some of the brightest minds out there to tackle some of those challenges and deliver the very best experience possible for the consumer.
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When you put on the headset, you want to be tricked; you want your mind to believe you are actually teleported to this new virtual place.
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Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets.
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I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades.
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Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand.
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When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved.
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When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.
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This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head.
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