David Baszucki
Inventor
1963-01-20
Quotes by David Baszucki
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Roblox provides a world where kids can get together and socialize in hundreds of different settings.
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Roblox is really heavily based on automated sorting of content in various ways - what's popular with monetizing, what's been most favorited, what's most retaining.
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When Oculus adds hand controllers that will make tools, swords, and guns work better in virtual reality, you'll be able to reach out and use your virtual sword. It will make things even more interactive.
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When you're playing tag in Roblox; or when you're working in a pizza restaurant; or when you're flying as a bird - you're there to have fun and be with your friends and to create things together.
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I founded an educational software company called Knowledge Revolution. We had the first fully animated physics lab on the computer. You could take ropes, pulleys, balls and anything else you'd use in your physics textbook and the program would allow you to build anything you can think of in a physics lab.
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We are starting to see more and more Roblox games that offer creation. An example would be Theme Park Tycoon, which lets anyone construct a theme park on any device. You get to build roller coasters and theme parks, your work is saved, and when you come back, you can keep working on your creation.
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Platforms are going to get bigger and bigger. Minecraft and Microsoft are just the tip of the iceberg. You're going to see more and more action in this space. Not just from Microsoft's Project Spark and Sony's LittleBigPlanet.
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Roblox gives builders the tools and freedom to put their imaginations into action.
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Roblox is less a game than a 3-D social platform where you and your friends can pretend to be in different places. You can pretend to be in a fashion show or that you're trying to survive in a tornado or that you want to go work in a pizza restaurant, or that you're a bird and survive by catching insects.
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When you come to Roblox, the player participates in things that are created by the community. You can hang out in a restaurant and try to survive a tornado. All of this is created by our creative community.
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We believe ultimately that human co-experience - doing things together as a social platform for play - is a new category. It's differentiated from toys or games or social networking in that it's people doing things together in real time.
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We're taking the top iconic characters and bringing them to life as toys that our players can buy. We know that our players would like to play in both dimensions.
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Ultimately we have the vision of expanding to a world wide platform that allows kids from the U.S. to go on field trips to China and adults around the world to make friends from different walks of life and people who have different life experiences.
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The migration to more of a developer-powered economy is actually truer to our vision, which is a platform for user-generated content driven by our community.
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Roblox began with just 100 players and a handful of creators who inspired one another, unlocking this groundswell of creativity, collaboration, and imagination that continues to grow.
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Roblox is all about having great user-created content. It really ups the bar in the quality of the game.
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There's a building kit for simple games. But more advanced users can program complex things with our script capabilities, which is built on Lua - the same language used in World of Warcraft.
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We want to be this platform, where just like building things in the real world, players can participate in a wide range of ways.
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