Palmer Luckey
Businessman
1992-09-19
Quotes by Palmer Luckey
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I don't think that technology is going to allow for greater subjugation of people. I think it's gonna give them more freedom.
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As a PC gaming enthusiast, a significant chunk of my time and money was spent building and upgrading my rig, always in pursuit of a better gaming experience. At some point, I decided to take a look past my three 3D monitors and figure out what the absolute best theoretical gaming setup would be.
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I started attending community college when I was 14 or 15, just doing general education stuff like history and mathematics. Then I went on to California State University Long Beach to pursue a degree in journalism. And then I ended up dropping out to found Oculus.
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In the past, before phones and the Internet, all communication was face-to-face. Now, most of it is digital, via emails and messaging services. If people were to start using virtual reality, it would almost come full circle.
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Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
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If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
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Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
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Once you have perfect virtual reality, what else are you supposed to perfect?
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I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.
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The whole thing with VR is that it doesn't matter, local versus networked gaming. The goal in virtual reality isn't to have people sit in the same room with headsets on.
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I'm the most optimistic guy about VR out there. I have crazy visions of what we'll be doing in the future.
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I'm really familiar with what Cardboard's doing; it's not a novel concept. Cardboard is in many ways a direct ripoff of FOV2GO, a project I helped work on when I was at ICT, and it was fairly well known in the academic VR community.
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