Tim Sweeney
Books by Tim Sweeney
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Tim Sweeney's guide to releasing independent records
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Tim Sweeney's Guide To Successfully Playing Live
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The Heart of God
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Quotes by Tim Sweeney
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We feel the game industry is changing in some major ways. 'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing.
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My role is more like a chairman and founder. I am used to overseeing the company's heritage and our strategy.
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We'll turn down crappy games that are submitted to the Epic Store.
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Once you have an augmented reality display, you don't need any other form of display. Your smart phone does not need a screen. You don't need a tablet. You don't need a TV. You just take the screen with you on your glasses wherever you go.
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Unreal has to be an engine for everyone who wants to build a major game.
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With Epic MegaGrants, we're reinvesting in all areas of the Unreal Engine development community and also committing to accelerate the open sourcing of content, tools, and knowledge.
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As more and more people are automated out of the economy through robotics and self-driving cars and other technologies, there will be a way to create value for other human beings online. There will be a virtual economy for exchanging value, goods and services, entertainment experiences, and all that.
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Do you remember the first three years of Steam? People absolutely hated that Valve forced you to launch their game through what some people called a virus at the time, which was the Steam client. But Steam led the digital distribution revolution: it was the first across all platforms.
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Hollywood is moving movie production into VR because it may be more immersive. We see a convergence of different forms of media. VR and AR provide next-generation viewing experiences for games, movies, and visualization.
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Keep in mind, the web existed for almost a decade before social networks became pervasive. Even though the technology was available to make a social network in around 1995, it simply didn't happen until somebody had the idea to do it, do it big, and do it with a certain level of quality a decade later.
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Fortnite, because of its visual style, it's widely acceptable to just about everyone. It's open up to a much wider audience than a realistic, military-style simulation.
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